response to why devs hate designers
Friday, October 30, 2009
My response to this post on a friend/colleague's blog got really long-winded, so I'm using it as an opportunity to actually create content on my own site! Yay!
Now go read that article first. I'll wait.
Yes. And I'd like to add that the designer/developer relationship shouldn't be without friction. Without friction, there is no change; there is no innovation. But with too much friction, there is no progress.
Developers these days, particularly UI developers, cannot be the code-monkeys of yesterday who were generally happy building mind-boggling algorithms only to have the results dumped as a stream of ultimately meaningful, but cryptic numbers and letters. These are the devs who need requirements so granular that they actually read like source code, and who more or less disengage when presented with a visual comp.
Today's developer works with UI frameworks that make strong considerations for design, usability, and accessibility. And through better understanding of these frameworks, many developers have grown to understand and empathize with user needs. (These are the ones you need to watch for and hire before someone else does!) These developers understand that requirements and visual comps can only go so far and that communication with designers is crucial.
Likewise, software UX and UI design as a discipline has matured greatly since the days of flinging visual comps at the wall and seeing what sticks. Successful designers and developers will have passionate conversations that consider requirements, user experience, technology, timeline, budget, and where to go for lunch. There will be frustration and compromise, but it should be in the best interest of the user; not the designer; not the developer.
Luckily, I work in an environment that encourages such relationships and pretty much frowns on using our "designer" and "developer" titles for anything but distinguishing our roles in the eyes of the client.
Labels: coding, design, development, relationship, ui, ux, work
second challenge over
Friday, September 05, 2008
LittleBigChallenge 002 has ended and my submission made the top 5 out of 69 entries!
Media Molecule <3 Me.
Labels: contest, design, flickr, gaming, grandtheftauto, gta, littlebigchallenge, littlebigplanet, mediamolecule
yup, a fourth submission
Friday, August 22, 2008
One more entry can't hurt. (Can it?)
Labels: contest, design, flickr, littlebigchallenge, littlebigplanet, mediamolecule
trigonometric plasma field generator
Thursday, January 25, 2007
Okay, it's really just another Javascript toy that I built. Take a look.
Labels: design, javascript
in recognition of "big chill 2007"
Wednesday, January 17, 2007
I hereby turn my site blue again. But a lighter, cooler shade this time. With easter egg dye... to commemorate the half-inch-thick layer of ice that encased my Honda Civic the past couple of days.